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  1. Using Android Beta Ok, so using Qonqr blue for a week led me to write my opinion here, meaning, there's something very wrong. Please don't take the following as a rant. It's my way of paying respect to the work that has gone into this new app. That's why I feel obliged to help. The new UI is pretty, no doubt. This much was promised and I think they delivered well on that term. I find myself wondering about the design-similarities to another very popular localisation-based mmo, tho. Did you have to make it that similar? It's really obvious. That being said, a pretty UI is fun to play with, as long as it's intuitive as well. I have to say that many parts of the UI are "norman doors". This counts especially for the launch wheel. Judging by the comments about the wheel, I feel supported in this opinion. You shouldn't really have to "get used to" something that wasn't made for mastering in the first place. Of course, every new surrounding takes time to get used to, but usually, good design takes that need instantly from you. But let's have a look at that pretty looking wheel. The colors seem to be chosen solely for aesthetic reasons. Why is it, that the symbol-borders become blue when a launch not possible? Usually red should imply that, but no, red means "go for it" here. Everything in the UI has a blue style and it would be so much better just to switch the signal colors for the bot icons. (red icons for depletion; not being able to launch that bot formation, blue for OK) Currently, it's perfect example of a norman door, making you wonder what to do and giving wrong implications through its design, no matter how often you look at it. Further, why is it the bot categories have been completely eliminated in the launch wheel? You can now launch the wrong formation of bots, simply because you didn't read or look at the icon very focused. Again, this could be solved, solely with colors. The wheel itself has a border that stays always blue and the icons are white, altogether. These are just examples where some coloring could indicate the type of a bot formation. There is always searching for the kind of formation you want to launch. Colors could make this so much easier. (Surely, having the three faction colors might make this confusing for new players again. Still, I think the old coloring categorization was good. I didn't take much time to figure out that support bots have nothing to do with the faceless. If still in doubt, make support bots yellow for example? surely better than white. why not make the wheel change color matching to the bot type? or have it already colored like a pie chart, indicating categories) Next, there would be the responsiveness of the wheel. When you turn the wheel, the bot formation only changes when you have waited for about 1-2 seconds until the wheel comes to a full stop. I accidentally launched the wrong bot formations that way (many times), just because I didn't wait for the wheel to stop. The bot formation should definitely change the instant an icon moves into the selection frame. The time waiting for the wheel animation to finish is unnecessary. Tapping the desired icon does not show this delay. But in all honesty, if tapping the icon is the fastest way to select your bot formation, there is no need for a wheel in the first place. Further, changing the formation via the arrow selection below causes the wheel to move inaccurately. There are many other things that could really use a rethink concerning intuitive design, but I don't have the time for that now. I just hope someone reads this and gets creative. The game has much more to offer than the current feel of the UI implies. That being said, thank you for taking your time to read this and thanks for letting me test the app. Much obliged, shiinto