Let me preface this by saying that in no way is this me criticizing the game. These are just observations and thoughts I had the other day while at work.
Also I think this is the first time I posted in here in a year.
I’ve seen over the two years of played people from all three factions hurling insults and slamming other players for the way they play the game. Whether it be lashing out at a cuber with deep pockets or at a group of people ganging up on a lone enemy. While these complaints are certainly understandable and oft times relatable, the very core of the argument is what? That it isn’t fair. And that got me thinking…
What is a fair fight? In another game, let’s use mortal kombat as an example, a truly fair fight would be two players squaring off with equal health and the same character and total knowledge of all the special moves. At this point the only variable left to determine a winner is the skill of the players controlling that character.
So what makes QONQR different as a game is that a lot of it is firmly rooted in math and stats. The same launch formation against the same enemy with the same scope upgrades will yield the same exact result every time. There is no variance or chance or luck involved. So going back to my fair fight scenario here, let’s say two players with equal scopes are hitting an empty zone loaded with the same amount of credits and ordinance. No refreshes or cubes involved. What ends up happening? As long as they both have a solid understanding of how each formation works, they are obviously going to **** heads with little to no shift in momentum or change to that zone (keeping in mind the game itself does slightly favor attacking vs. defending.) Skill and strategy are marginal at best in helping or turning the tide, once again, because the game is so very rooted in math and logic with no variance to luck or critical success and failure.
So how do you win?
Option 1: buy some cubes, over power your enemy that way.
Option 2: get other players to help.
These two things are what the game is built around in terms of helping turn the tide in your favor and taking and controlling zones. But at the same time these things are not exactly considered fair now are they? They in essence make the fight unfair. But that at the heart of it, this is what makes QONQR interesting. It’s not about the fair fight, it’s about gaining the advantage through whatever means you can. Cubes, recruiting, and sometimes more **** tactics (multiscopes), although I personally poo poo the last one.
Your only option is to win through an unfair fight.
Do I have a point to this? Not really. Just random thoughts.
Although I guess it’s something to think about the next time you get murder cubed and are about to lash out at the player in the forums or on facebook, yea?