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LLUUF

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About LLUUF

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    Faceless
  1. Winning Atlantis

    It seems like everyone is misunderstanding where most faceless are coming from. The "official" battle at Atlantis was already biased to begin with. What reasonable Faceless, after seeing the incineration of 30 million bots in the April Atlantis would want to make any effort at July Atlantis again? What reasonable Faceless, after seeing hundreds of $ wasted, and only Cas/Amberkin receiving a T-shirt, would want to deploy? Might I add that the original Atlantis was never deemed a "test" until after it was sunk. It was surely a testament to Faceless dedication to see even a single Faceless in July Atlantis! To quote monk, we were "the faction who expected no surprise gift, but just helped support each other" when we deployed without reservations in the original Atlantis. And thus far, we have received no surprise gift. And to those that say that July Atlantis is the "real thing", clearly, it was still a test, seeing as the rules were being changed in the middle of play. The question you must answer is this: what makes July's Atlantis any more rewardable than the April Atlantis?
  2. Weapons Cache

    Thanks for the missile. But why can't a person directly gift another player, instead of creating an unsecured link where anyone can claim it? Seems roundabout? This feature does have some potential! Obviously, it's just sad that multiscopes are allowed to pay to play now and that you have to consider their existence to implement this feature. Otherwise, this could have been a simple gifting feature.
  3. Agree with des Remember, Atlantis is just an alternative world to play in, so giving such big awards for such frivolity needs to be cautioned.
  4. Winning Atlantis

    //oops double post read on
  5. Winning Atlantis

    Ideas are great. We are glad you listened to suggestions made by the community. However it is a big, BIG mistake to have these rewards be given to this round of Atlantis. Announcing these rewards at the end of a tournament round is irresponsible. If retroactive rewards are to be given, then there must be some sort of reward for the first round of Atlantis (April Atlantis) in which equal, if not more, resources and effort was spent to ensure victory.
  6. Why must you assume that everyone who's inoculated is a multiscope?
  7. Sustained Excessive Qubing

    K I can stay on topic and give my two cents. I think there's nothing wrong with the balance of cubing in this game. In normal play, cubing will be a lot less sustained and a lot less excessive due to the regional restrictions of our scopes. Sure there will be one or two players that will go cube raging or frequently cube heavily, but one guy can be contained. But when we're in a competition against the entire worlds' teams, that's when cubing gets excessive and concludes with neither team gaining anything. So yes, it would be nice if Atlantis were a non-cubing area, or a limited cubing area. Right now, there is nearly limitless cubing potential with it being accessible to all the worlds' top players. I'm glad Willie and ItzCathan aren't normally regional in my area, and I'm sure you're all glad Dodgy and redeye aren't.
  8. Sustained Excessive Qubing

    Holy ****!!! Look at the mad stats for the past day's events! Most launches in a day?? Great collaboration with legion and faceless to mess up the Atlantis inbalance. I have never cubed this heavily before but it was quite a thrill alongside and against others just as passionate about this game. Please get names correct when you address people
  9. Sustained Excessive Qubing

    Get back in the battle dodgy, it's not over yet !!
  10. Sustained Excessive Qubing

    Lol... some one is not happy about this fun party!! Clearly, Dodgy Arab is not the only cuber lol... there are at least 7 players cubing and I counted a few of yours! Just his bots during attack are visible What you're really complaining about is the overpowered plasma attack!
  11. EPIC SWARM ZONE!

    the bigger swarm zone is in France. Why isn't that called Swarm Capital? Or do your capital cities change every few months?
  12. Efficient Cubing Strategy

    Plasma is definitely the most cost efficient for cube raging. One cube can get you 8 shots (4 refreshes) or 12 shots if you are patient, where as one cube gets you 2 missiles and you have to energy refresh every 8th missile. Missiles do a little less than 1.5X plasma damage. Plasma is annoying because you always have that leftover 40 energy, but if you do a plasma spam while you have a lot of bots, you could pace it so that you use a seeker or shockwave once in a while (or absorber if the zone is free of assault bots)
  13. What Should Happen to Atlantis Now?

    I do hope you are helping out with Atlantis right now. Do your duty as Faceless!
  14. Sync Lock Blog Post and Video of how it works.

    While I may not have the same attitude toward the devs as Buyu and some of my teammates, I have to support his stance on this feature. Sync Lock, while in theory can appeal to "diplomacy", players holding each other accountable, etc, is one of those classic "good intention" ideas ripe for mishandling and abuse. It creates an even bigger problem than multiscoping. I have heard of countless multifaction problems with this feature. More often than not, sync lock is abused by players who purposefully sync-lock known family accounts to gain an advantage. Previous areas where teams were balanced have now been ruined as the side with the most "loner" (such as mine) accounts gains huge tactical advantages. Obviously and rightfully so, the family players choose not to pay this cube premium since it costs the opponent zero to lock them. Sync-locking players that you do not even know is another feature that is easily abused. World-wide communication and lists are kept of players that test positive for sync locking, and now anyone and everyone who knows you are a candidate for sync lock will lock you out. Even if you manage a local truce, anyone unaware of the truce on the other side of the world will now lock you out. Worse off, the player locked won't be able to trace the source of the lock, and thus there is no accountability for players immune to sync lock. I am one of those players immune to sync lock since I do not play with friends and am not in close proximity to any other player. After a day of locking players, I have decided never again to use this feature because of the negative game environment it has created. Abolish sync lock and move on.
  15. A Letter of Resignation

    Hey now, don't judge. Earit was one of ECF's finest. There were a multiple reasons as to his resignation, these are only some of the "concrete" ones. QONQR should take note of his resignation; losing an operative who once was so devoted financially and physically... Earit has done a lot for the Faceless's system of organization, reached out to rival factions and made friends with enemies, sent more than enough missiles for his team and asked for none in return. We had even discussed and he had volunteered to organize a road trip to an area where there was an enormous enemy tower..... If there were a hall of fame, Earit would be right up front and center. Though I did not agree with him all the time, his motives were true-- he was always looking to expand Faceless influence over the world. As I said earlier, we will miss you.
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