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Silver last won the day on October 26 2017

Silver had the most liked content!

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    I cannot keep track of issues reported via forum messages. If you have an issue, please email support@qonqr.com
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  1. Skybolt, I'm not sure I understood this. Can you expand a bit further. In the new dispatches model, you get a congrats dispatch when you level up. It would be nice if tapping that dispatch brought up the glory page again so you could screen shot it. A future feature.
  2. Load screen modification

    The initializing screen could use some work. The biggest issue is that Android freezes the UI thread as it is drawing other pages (getting ready to render the map, menu, etc) so a progress bar in our initial design looked bad because it started to draw, then froze. The rotating hexagon seemed to cause less panic when it stopped spinning.
  3. First thoughts.

    1. the google map control isn't super awesome 2. this was to facilitate searching for Atlantis. Adding texture to the water helped know you were panning, but we will keep looking for alternatives 3. We have worked on this text quite a bit, still not perfect 4. Blog post coming today 5. I've toyed with the option of having an alternate launch display that you could select from settings. Let cool, and more static for the hard core. 6. QONQR Blue was designed with the goal of having color theme packs (skins) players could buy to customize their scope. It may never happen, certainly not soon, but that was one of our design goals.
  4. Can't view version number

    I've seen this before. I have no idea why this layout is doing this. So strange
  5. yes the public rooms have different behavior. There are no room topics or membership to manage. You also can't post pictures (right now only works on web) in public rooms. We could do a better job of making the difference more obvious by adding a "public room" "private room" header.
  6. Player name wraps to the next line

    Long names are going to be an issue, especially on Android where phones like to change pixels to font sizes. We have a goal of dynamically adjusting font size to get to an estimated width.
  7. We have leader and capture to be added to the launch wheel on the bug list (feature). We may also make it so tapping the zone information in the lower left/right may also jump right to leaderboard. That is harder to do since it skips a page in the current navigation (launch wheel), but could be an option.
  8. Launch Verification Issues

    1. Hit Launch 2. Server returns Launch Verification prompt (no bots launched yet) 3. Enter code and hit verify (previously request launch is now launched) Does this explain what you see? We will test to make sure the ui is updated correctly after LV.
  9. Thanks, I've made note of all of these. We will be sure to test the full scope upgrade path internally where it is easier to manipulate the database
  10. Unrooted device refuses install

    We do keep a history of rooted devices. Once root detection is made it is logged.
  11. Leveling up popup screen

    That is only supposed to happen if we somehow got into a state where there was a popup with no children. It is safety code that should never fire. We'll double check to see if this is still a problem. Hopefully it is already fixed in the code that hasn't be released yet.
  12. Global chat causes crash

    Android has a serious bug with image display. The work around to get images to work is a heavy one. We are working on the issue.
  13. Device Lock

    This is an anti multi-scoping check, and there is no timeout. If you sell your device or give it to one of your children you will need to contact support to unlock the device.