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Found 7 results

  1. Cubes

    Anybody playing the game for a while, realizes that this is a "pay-to-win" game. Spending cubes, really makes a difference. But what about those of us that can't spend so many cubes? Upgrades cost either cubes or qredits. For example level 6 of Damage Enhancer cost either 20 cubes or 200000 qredits, while level 5 of Shield Enhancer costs 16 cubes or 88000 qredits... Some weeks ago I saw an exchange rate of 7000 qredits per cube. Some simple math with this rate shows that 16 cubes are 112000 qredtis while 20 cubes are 140000 qredits, meaning that you should spend cubes on Damage Enhancer and exchange some cubes to buy Shield Enhancer with qredits.... And here comes my question! What is the max value the exchange rate can reach? I have only seen 7000 once and if this is the top, then there is absolutely no point on waiting at least for some upgrades....
  2. Cube Spending, by region

    So, Faceless have unlocked the second reward in the Save the Nanobots campaign. Obviously overall Faceless spend the most (at least via the web portal). However, with the recent topics popping up over the whole "pay-to-win" controversies, I was wondering: is there a way to see spending by faction, by region? e.g. in Minnesota, what faction spends the most on cubes? Or create a 3-color "heat map" of the US where the faction who spends the most, fills in the area. The heat map would probably be something thats not high on the priority list (game features & fixes coming first), but it would be nice to see some day!
  3. Player Obsession: Fatal Attraction? Detroit MI - December 1 2013 When does player retaliation cross the line? Is there such a thing as bullying a player by constantly attacking them; hampering their ability to enjoy the game, using multiple family accounts to gain an advantage? Anyone who has played QONQR for more than 30 days has likely had this experience or has been targeted for being new, or coerced into switching factions under duress. But an issue that I don't think is covered often enough is player obsession. Any competitive activity can bring out the best and the worst in a person. QONQR is a fascinating experiment in aggression and social interaction. This is what I believe makes QONQR unique. You can play as a rogue operative, without a team or other players that may support you. You can also build complex social hierarchies to effectively control vast areas of the game map. This takes a lot of time, talent and coordination along with relationship building. It is very common that the extent of these relationships is online interaction through a group chat program like Groupme or even TeamSpeak. Factions with good relationships will commonly meet in person which is truly fun since you get to finally put a name to a face. For example: EvilBastard1985 (not an actual player) might in fact turn out to be a very nice and quaint individual with no outward aggressive traits or behaviors. However, there is also a dark side when it comes to player personality traits, their motives, intentions and desires- both in-game and outside the game. I don't think this is unique to QONQR in anyway, but it is important to recognize. Occasionally a player(s) with great passion and enthusiasm for the game will take things too far. It is very easy to loose yourself in an game like QONQR. The murky walls that separate reality from the game universe can become indistinguishable at 2:30 AM when you are fervently waiting for another player to go to sleep in order to attack them and exact revenge. There is nothing wrong with this. In fact, it demonstrates great dedication and hard work to gain prestige and advancements in the game. However, when an operative becomes obsessed with another player, a real and dangerous problem can develop. Obsession: A state in which someone thinks about someone or something constantly or frequently especially in a way that is not normal. http://www.merriam-w...onary/obsession I have personally been dealing with an obsessive player here in metro-Detroit. There is no point mentioning the operative by name and making things worse, but bringing the issue to light might help other players who might be experiencing similar behavior. The operative in question began trolling and sending me abusive and chiding message though the wire when I began buying cubes to establish some equilibrium from the player's never ending attacking (which included successive attacks using family/household devices, technically not multiscoping but just as bad). After months of suffering brutal attacks and unable to gain any meaningful ground I started dedicating some of my entertainment budget to buying cubes. After I learned how to effectively use cubes to defend myself and ultimately retaliate, the abusive operative began sending more in-game wires, trying to make me feel bad for paying-to-play. The player also tried to make me feel bad by saying that I was ruining the game for "everyone else" because of my paid-for advantage. The aggression has escalated over the last 4 months with more and more abusive wire messages and wider spread attacks utilizing multiple family accounts. Now our entire region is engulfed in toxic drama brewed up by this operative. He has expanded his verbal abuse to other faction members, complaining about me, trying to turn them against me. He has gone to the forums and bad mouthed me by name and has gone so far as to warn all new incoming players not to consider joining our faction because I am a "the biggest bully in the game". The operative focuses 90% of his game time on a single player, myself. The player has been seeking out of state support from players who don't know me, our region or faction. The end result of all this is an operative who is constantly thinking about me day and night, and trust me, that is something I am not flattered about. In fact, my background in psychology would easily lead me to believe he is not just obsessed, but clinically bothered. Steps I have taken I have blocked the operative and his entire faction by going to the portal, clicking on the player's profile and turned off in-game messages from him and his entire faction. (However, the player just creates bogus, temporary accounts to reach me through the wire with new abusive messages). I have encouraged our entire faction to do the same. This eliminates the possibility that any other player won't get dragged into the obsessive behavior of the abusive operative. I spread my attacks around, diversifying the players I hit so I don't continue to encourage the operative to seek retribution. Unfortunately, the obsession is so deep that has not worked. I have taken days off and not played in an effort show the abusive operative I don't share his obsession, yet he 'believes' that I am somehow controlling my faction members and they are my proxies, somehow carrying out my will to persecute him. This is both a delusion of grandeur and persecution. The Regional Effect Sadly, this toxic relationship that the operative is obsessed with pursuing has spilled over onto the entire region. Fingers are being pointed at players who have no interest in the unwanted attention or association with me or the abusive player. This is, in fact, what I believe the goal of the operative is. Since he has been unable to successfully defeat me, cannot take zones I lead in and cannot successfully QONQR with his band of operatives (which lack communication and the strong relationships of trust and dependability we have built in our own faction); the operative has opted to make his game play about creating suffering and discontent for anyone within Zone Assault range of Detroit. The Apology I for one want to apologize to any/all players who have been caught in this crossfire. I feel badly another operative's fatal attraction with me has caused so many other players discontent. If you are experiencing a similar problem with an obsessive operative I would like to hear how you have handled it and if it has also hurt your faction or your regional game play. QONQR is a unique and addictive game, easy to become obsessed with. But obsession with a game may or may not be a problem for an individual player and their real world life. Obsession with "another operative" affects everyone, their game families, factions and regional play. The game loses its status as "entertainment" and becomes nothing more than a vehicle for harassment, passive aggression and selfish and strange behavior. Please join me in sharing your similar experiences, solutions or acknowledgements from both the Detroit area and around the country. ~misterbig
  4. I've noticed comments about people taking and holding zones through the purchase of cubes and formations through such. Figured I would create a thread to gather individual opinions in one place regarding such. As I am creating this thread, I figure it is only fair I share my ideas on the subject first. QONQR is a game of conquest. Conquest suggests war. In war, the side with the most resources wins. To be fair, resources does not necessarily mean money. Money does help outfit an army, but other resources, such as manpower, charismatic leaders, access to technology and technology developers also play an important role. Drawing this parallel to QONQR, several of those factors apply to the game as well. To directly address those that use money to "purchase" wins: It's a valid strategy. If you have the wealth to have the power of 3-50 people, and have nothing better to do with that wealth than to support a game I thoroughly enjoy, more power to you. As a low-income player, I personally see it as a matter of pride that my opponents are threatened enough by my efforts to spend money on the game. Those purchases are directly funding the improvements in a game I enjoy. I know those funds are directly improving the game I enjoy thanks to the activity of the game's CEO. I ask everyone who reads this to take the time and think about the games you have played in the past. How many of them have had regular updates and direct involvement between the community and the development team. How many have had that same involvement between the CEO and the community? I understand it can be a huge morale hit to try and fight against someone with money to spend on the game. That's why I choose to look at it from the positive side: I am a threat. I have concerned my opponent enough to spend their money on a game. I have applied enough pressure on my opponent that they needed to take a rapid response solution. Have I dealt with this personally? Yes. Have I dealt with this on a regular basis? No. I need to step up my game to force this on more occasions. I understand a lot of factors go into the different situations of fighting against money, but this is how I feel about the general situation as a whole. I look forward to hearing how the community responds to this thread.
  5. cube purchase and gifting

    My son, wife and I play together. My son got me into it and we like playing together. Was looking to buy cubes to support the game and tech our scopes faster. I wish the game allowed cube gifting. I would love to buy 500 cubes and split them between us. If I buy each of us a 100 it still cost about a hundred bucks but we get 200 less cubes. So im much less likely to do it. Enjoy the game just not looking to drop 300 bucks at once. allowing gifting of resources would be great. thanks for reading.
  6. Question about Cubes

    Hi everyone, I'm new on this game but I like it. Nevertheless I'm a bit upset because I don't really understand how to "evolve" without paying a bunch of €.. It is said somewhere that any player can access every features for free, but that it just takes a little more time: http://community.qon...he-new-players/But, since every upgrades requires at least one cube, how am I supposed to earn cubes without paying ? More generally, what is the proportion of players that can reach a high level and own many bases for free ? I mean, I know it is kinda supportive to buy some items, but regarding the prices of the cubes - from 1€ to 0,5€ per cube, I wonder how much does the high ranked player spent. It's not that I don't want to pay anything,( I'm used to buy full games), but it seems to me, that if you spawn in an enemy territory and really want to progress, you gonna have to start by spending at least 10€ if not more, which is expensive considering the features of the game. Now I don't want to start a debate, since I'm new to this game and maybe and don't get all the subtilities, so I'm here for advices on how to make real progress while playing for free.
  7. My recruiter code is TheGermanSaint. After you get to level 10 and I get the cubes from it I will give you half the cubes I have. It will be a win win for both of us and you don't even have to join the legion if you don't want to.