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This newbie friendly guide towards the strategic deep end guide brought to you by Legion, convert & credit Tetra today This guide really breaks down into a few chunks. With that said, there are a number of things that change in value based on the size/fortification level of a zone. I try to spell these out when they come up into relevance It was written on 11/8/13, if the combat system has been revamped, some things may become inaccurate. Standard bot guide (great for newbies) anywhere it starts talking about using things for defense, you really can't pump out enough to be significant until roughly level 75-85+ before then you just can't pump out enough bots that are strong enough to be more than a pebble to effortlesssly crush Zone assault: These guys are kind of a general purpose offensive bot. It doesn't have any bot types where it wins rock/paper/scissors style . When left behind for defense, they attack at the same time as an attacker meaning you will take damage at the same time. they are dealing it cimilar to 1700's "lets lime up and shoot each other on an open field and see who lasts longer", but they don't reload. after their initial launch, any leftover survivors will metaphorically reload & hang out on defensewaiting to attack enemy reinforcenents. these guys will be absolutely murdered by seekers. I think you get those around level 5-10ish It's usually a good idea to have a deployment or so of these in any zone simply to make an attacker spend time taking them out or suffer the losses they inflict weakening their offfense in progress Deflector These guys are basically big **** of armor. While they do not attack on their own, an attacker's bots will run down their batteries & die (in small numbers) while attacking them. In a large zone with full strengtheners (a support bot), they can benefit by gaining up to 100% shield strength Shockwave. These guys have no direct relationship to the boombox transformer but deal significant general purpose damage at the expense of getting wrecked by any attack bot You should almost always clear out seekers before launching these & usually zone assault too. If you choose to deploy through entrenched zone assault bots, expect a significant reduction in damage output, but not an elimination. munitions required bots. These guys you will pick up at varying rates as you reach 100. You can always go into the bot details to see when your next (or lack of) upgrade is. Sometimes this is level dependant, others it's both level and rank dependant. Plasma Beam: This is basically a laser that fries bots without leaving evidence that who did it. an opponent using the command center or watching bot totals can still see that _someone_ did it, just not who. If you do something silly like accidentally deploy some deflectors out of habbit into the zone you forgot you plasma'd before bed insteasd of yours, it's pretty likely your opponent can figure it out. These melt seekers at a rate almost as crazy as missiles While "it uses 0 bots"might seem like a huge win for deploying these whenever, a plasma deployment generates a statistically insignificant difference in heat compared to almost any other deployment. The overheat gague goes well beyond overheat3 (cherry red bar & +1/second) but at only 50 energy, these guys make it easy to push yourself into a realm where you will be getting more like 1/5-10 seconds & hurting yourself in the long run. [*]NanoMissiles. Extremely long range (~400 miles at level 100) They absolutely wreck seekers It's not uncommon to be able to blast 10-100k seekers with one missile depending on scope differences The left behind bits are a nuisance to a defender looking to send out deflectors, but they are so easily cleared it's not usually worth considering & they are kind of a waste of credits against deflectors & things. While aiding a distant ally is great, making a distant enemy can be a nuisance, remember to balance things or you could wind up making more friends than you expected. Missiles will also do a great job of blasting away potentially pesky absorbers much more effectively than shockwaves would [*]Absorbers: free of support bots, an absorber is almost twice as strong as a deflector (3 dots vrs 5 dots) & serves the same purpose. Absorbers claim to "absorb attacks meant for your ither nanobot swarms", but that functionality is of dubious value if it works at all. at 1 credit/1absorber bot with absorber4 (2000 bots/launch) it offers an insignificant of absorbtion for the standard bpts above (deflectors aside) While deflectors can use hardeners to boost their shields up to double over base, absorbers can only get +50%. This results in their usefulness being rather dubious when in situations with full support bot deployments as you wind up with deflectors at 6 shield dots for 0 qredits/as many as you can deploy and absorbers at 7.5 dots for 2000qredits/whatever you deploy (2000 current max) Absorbers are fairly weak to missiles as well [*]Hardened Lattice Think of this like equipping your bots with a bit of extra armor. They currently hard cap at 25,000 & only affect your bots The less bots you have in a zone, the stronger their effect, but it's probably impossible to hit these without first clearing everything in front (i.e. clear all standard bots+absorbers) In a small zone, these will be extremely vulnerable to a fast coordinated blitz but be quite strong In a frikkin huge zone (500k-1mil+), these will seem to have almost no effect until an opponent starts making a significant dent. Once they make a large enough dent, the lattice will make your bots more & more difficult to kill (the last couple hundred thousand might take as much effort as the first mil or so as an example plucked from my posterior) [*]These things stack their effect with support bots but it's unclear if there is a cap. Because of their seemningly sliding effect, it would likely be very difficult to determine where it lays. Divert: These bots will lower your threat, but are both a _sometimes_ requirement & simultaniously a waste of credits depending on the situation you should pretty much only ever deploy these when you have deployed a significant amount of support bots (bot booster & strengthen). If you deploy these yourself into a zone where you hve not & an ally has, you are actually hurting yourself!!!! That being the only bolded line is no accident, it's that important. Read that last point again, just in case you were confused use these things to drop the threat of your support bots below that of your allies in the event that all your bots are cleared out. It's sadly a waste trying to cloak your seeker/zone assault with these simply because it's currently impossible to deploy enough/strengthen them enough to where an opponent takes more than a redlight to clear them. bots currenty work on an every man for himself nature. No matter how good your seekers/zone assault are, they won't help your buddy if he's higher on the threat list When you have enough of these to overcome your threat, these work on a 100% basis, either you have less threat and your allies get popped first, or you don't 100% of the time. there is no chance where your buddy's deflector's might swat a missile meant for your seekers (or vice versa). Unless you deployed support bots (boosters/strengthen), don't ever bother with these or you make your buddy helping your bots by doing so more likely to lose them before your deflectors get lined up against the wall weaker for the effort than before those support bots were cleared If you did deploy a significant number of bots with a full deployment of support bots& have 1-2 allies who regularly say "ooh I still have 10k bots, that other guy is handling the zone nicely", a zone with full support bots/hardened lattice & ~800k deflectors with 200,000 diverters will still take the hit over an ally with ~10k deflectors if you still have any seeker/zone assault, good luck, go physically beat them with a stick instead of wasting qredits. It would be nice if divert looked at the deployed bots & had a chance of throwing a useless leftover bot dump like that in front of attackers, but it does not. Support bots These guys get a section all to their own despite being bots that need munitions. In both cases, until you get level 4 booster/strengthen bots (5000/deploy), the huge cost for the munition almost makes them a waste of qredits. Some bot types will benefit up to 100% of base from the addition of boosters/strengtheners, some others?... not so much. this happens at 40,000/40,000 of each 160,000 qredits worth of support bots is no small amount to blow carelessly. I normally wont even bother to start deploying them until I have a couple hundred thousand bots in the zone & finish somewhere between 500k-1mil+ of my bots. [*]If you have an ally who deploys them into a zone (especially fully), deploy zillions of bots into it to help fortify it. do not deploy even a single divert into the zone unless you have deployed a bunch of support bots. [*]Once you have a full support bot compliment in the zone, you & your allies should each pile up zillions of bots into it. Why each? There is little worse than slogging through a million+ +100% strengthened diverters with 25k lattice, only to find that you are looking the same iron wall in the face, possibly with a few more behind that before you even get to the strengthen/booster bots Tricks for leveragingpeople & functionality to your advantage Experience per launch will gradually decline as you deploy through the day. at midnight Silver's time, that degrade will reset for the new day. sometimes you can use this to your advantage depending on how your schedule aligns. Even though you can zap seeker/zone assault in bulk with ease, you can only zap one person's bots that way. simply be deploying them to well defended zones your allies has the effect of making an attacker need to deploy twice as many bots to clear it... even if the attacker's missile/seeker could have continued on to kill a billion times as many bots as you deployed. The same goes for deflectors absorbers can sometimes be great while building a beachead, once you have full support bots they are pretty worthless. Overall I find them less than impressive. The overheat levels operate on a rolling period of time. The clock starts when you first deploy Say hello to people aound you be it those who attack you/get attacked by you, or share a faction. Ingress has two factions, qonqr _three,_ you really don't want to be stuck with both your neighbors deciding you are the largest threat & worthy of enemy of my enemy status. On that last point, be conscious of how aggressive you get I know some friends who took every zone in major metropolitain area with the intent of demoralizing the other factions by the show of strength. I'm still feeling the effects from the backlash three hours away. People don't so much mind losing massively defended things if they get to hit you back, if your goal started and ended at "break his fortress" & repeat, you've just **** them off, see the last point. inverting that, I have a guy who has been attacking one of my zaones all day long for overe a week now, he's sent me messages like "so and so scares me, he's taken over 18 zones in the last week & seems to show no signsa of stopping, if you help me stomp him, I'll happily ceed anything you take from him as yours" No doubt some of you will be wondering why I posted such a detailed thing in the public "guides & strategy" forum instead of privately in the Legion forum. The reasons for that are many, In no particular order: I feel that I left more than enough up to people with an interest in discovering room to chew on the numbers & figure out where the nuts & bolts are for their own enjoyment. I can't imagine that any faction lacks a guide with at least some of this in it. A lot of this stuff is trivially easy to discover once you figure out how much scope differences affect the numbers; But a newbie with a 0% scope can't be blamed for wondering why the numbers vary so wildly from zone to zone & person to person. it pains me to see so many of my neighbors do things like drop hundreds of thousands of seeker/za in a zone, or millions of deflectors with no support bots/lattice only to be shocked when they & their allies do something to end the mutual disinterest their neighbors have in their zones. By making this public knowledge, it helps to aleviate the last point & provide more excitement without those victories feeling like "winning" at football against children or pulling wings off flies The larger % of players that know how to use bots & build fortifications, the more likely (hopefully) the eventual (post android/eventual) combat system updates silver's mentioned here & there are to really shake things up with a boatload of strategic depth for the strateic deep end instead of the strategic puddle.