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Gadgerson

Winning Atlantis

Winning Atlantis  

71 members have voted

  1. 1. Payout 10 million qredits to top 100 in winning faction

    • Too high
      18
    • Too low
      15
    • Just right
      38
  2. 2. Harvesting Boost for all members of winning faction

    • 10% too high
      12
    • 10% too low
      20
    • 10% just right
      39


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As the first official battle for Atlantis draws to a close this week, we are considering some additions to Atlantis we hope to have in place for the August battle. We would like your feedback on these updates.

There are 15 million qredits up for grabs. The players from the winning faction who appear on the top 100 Atlantis leaderboard at the end of the battle will share in the spoils of 10 million qredits. The qredits will be distributed per launch. So the players with 1000 launches will receive 10 times more qredits than the players with 100 launches. Players on the top 100 list for the second and third place teams will share in 4 million and 1 million qredits respectively. The more you launch, the bigger piece of the prize you get. If community feedback doesn’t cause us to scratch this planned enhancement, this one will be awarded for the July winners sometime before August 1.

The winners get to sleep. All members of the winning faction, regardless if they battled for Atlantis or not will receive the gift of sleep. For the last week of the month (or less if the battle for Atlantis does not end before the 23/24th), the winning faction’s bases will be doubled in credits capacity, requiring you to harvest half as often. Now you can sleep through the night and not waste any qredits by morning. We are also considering a small harvest boost of perhaps 10% increased collection rate. This is still under debate. We would like to have a bonus, but not significant enough to cause many players to defect to the faction just to get the bonus for 1 week. If the community supports this idea, the feature will likely not be complete before August.

Finally, we are planning to add new medals. The person who discovers Atlantis will earn the Discovery Award worth 8 rank points. First, second, and third in each faction will earn medals for each position worth 8, 4, and 2 rank points respectively. Each medals can only be earned once by each player. These medals will be awarded retroactively once we have them implemented.

In addition to these enhancements, we are working on a dedicated Atlantis screen for all of the mobile clients. Once Atlantis has been discovered, the new Atlantis page will allow you to jump directly to an Atlantis zone and launch. This will allow us to move Atlantis into deeper water. Perhaps Atlantis will take more than a few hours to discover as a result.

The top three players in each faction will still have the top three zones in Atlantis named for them each month.

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Some pretty cool ideas. I think I would also like to see a 1-2 point medal for 'Prime Victor' and 'Atlantis Supremacy'

Basically, have bots deployed in a faction that holds prime at the end of atlantis, and have bots deployed in an atlantis battle which your team wins. Just something there to show that you have participated in a successful campaign.

And also, does getting the 'finding atlantis first' medal also give you the two below it? (and by extension, finding atlantis second gives you the finding it third medal). You could also throw a 'Atlantis Early Bird' medal in, for deploying before either of the two enemy factions have discovered.

Either way, everything you bought up sounds like a well balanced, but significant reward :)

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Its a bit hard to get a fair vote at this stage of the proceedings. The sides who think they will win will generally say too low - the factions who think they will struggle will generally say too high.

I think the extended harvest scope is a great idea as it a bonus without a significant change to gameplay. For those that sleep anyway it essentially provides an extra 4200 - another suggestion is that all bases are also considered "owned" for the week so generate at normal rates - that way you get the full benefit for those who only have zones in hot areas.

Like to medals (but Roosters like shiney things....)

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Ideas are great.

We are glad you listened to suggestions made by the community.

However it is a big, BIG mistake to have these rewards be given to this round of Atlantis. Announcing these rewards at the end of a tournament round is irresponsible. If retroactive rewards are to be given, then there must be some sort of reward for the first round of Atlantis (April Atlantis) in which equal, if not more, resources and effort was spent to ensure victory.

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Its a bit hard to get a fair vote at this stage of the proceedings. The sides who think they will win will generally say too low - the factions who think they will struggle will generally say too high.

not everyone. i voted too high, i have no idea who 'won' atlantis or if it is over yet or whatever.

my feelings are that those people who spend tons of time & more importantly money are already much stronger than everyone else in game so giving them more rewards will only cause greater disparity between the haves and the have nots.

a fairer system would be IMO [obviously as it was my opinion before] a system like myself and a few others [forget who now, butterball and an.other iirc] discussed on the old atlantis thread - all players from teh faction who 'wins' should get a harvest boost regardless of how many hundreds of dollars they threw at atlantis [after all really, why does it matter to the owners of qonqr whether we played in atlantis or the maps - we are still playng qonqr right?] but also the winners of the previous atlantis challenge suffer a penalty next time round, perhaps a 1% damage reduction in atlantis that doubles with each consecutive victory - to ensure that the winners don't keep winning [more players would flip to whoever wins IMO, watch all the mercs suddenly join the winning faction right?]

Atlantis was fun the first time round, for me [and most people i play with] it has become meh very quickly. if suddenly it becomes the only part of the game that the devlopers care about - and handing out 10 million qredits and harvesting bonuses unavailable to anyone else suggests it already is - it will become down right offensive to all those who don't care about atlantis but still like qonqr but are now on teh outside looking in.

That is how i feel about it. If i could have voted no reward i would have.

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I have thought hard about Atlantis and rewards, and I feel strongly that "finding Atlantis" should only be rewarded with a single rank point (+1).

The notion of awarding eight rank points (+8) for "finding Atlantis" is simply not equitable with: a) destroying 10 million bots (Annihilator); b ) recruiting 10 new players who complete training (Champion); c) harvesting 5 million resources (Industrialist); d) buying 100% of scope upgrades (Commando); e) or buying 1,000 ordinance (Specialist).

Given the above, I strongly recommend that "finding Atlantis" be rewarded with only one rank point (+1).

Again, I feel strongly about this issue. Thank you for the opportunity to comment...

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I have thought hard about Atlantis and rewards, and I feel strongly that "finding an Atlantis zone" should only be rewarded with a single rank point (+1).

The notion of awarding eight rank points (+8) is simply not equitable to: a) destroying 10 million bots (Annihilator); b ) recruiting 10 new players who complete training (Champion); c) harvesting 5 million resources (Industrialist); d) buying 100% of scope upgrades (Commando); e) or buying 1,000 ordinance (Specialist).

Given the above, I strongly recommend that "finding an Atlantis zone" be rewarded with only one rank point (+1). Again, I feel very strongly about this issue.

Thank you for the opportunity to comment...

I agree 100% with this.

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I have thought hard about Atlantis and rewards, and I feel strongly that "finding Atlantis" should only be rewarded with a single rank point (+1).

The notion of awarding eight rank points (+8) for "finding Atlantis" is simply not equitable with: a) destroying 10 million bots (Annihilator); b ) recruiting 10 new players who complete training (Champion); c) harvesting 5 million resources (Industrialist); d) buying 100% of scope upgrades (Commando); e) or buying 1,000 ordinance (Specialist).

Given the above, I strongly recommend that "finding Atlantis" be rewarded with only one rank point (+1).

Again, I feel strongly about this issue. Thank you for the opportunity to comment...

i had no idea it was so valuable, and one step further even, as you only get 8 rank points for 50 million kills, 25 recruits etc etc

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Ideas are great.

We are glad you listened to suggestions made by the community.

However it is a big, BIG mistake to have these rewards be given to this round of Atlantis. Announcing these rewards at the end of a tournament round is irresponsible. If retroactive rewards are to be given, then there must be some sort of reward for the first round of Atlantis (April Atlantis) in which equal, if not more, resources and effort was spent to ensure victory.

April, May and June were testing months and would never be eligible for this.

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not everyone. i voted too high, i have no idea who 'won' atlantis or if it is over yet or whatever.

my feelings are that those people who spend tons of time & more importantly money are already much stronger than everyone else in game so giving them more rewards will only cause greater disparity between the haves and the have nots.

a fairer system would be IMO [obviously as it was my opinion before] a system like myself and a few others [forget who now, butterball and an.other iirc] discussed on the old atlantis thread - all players from teh faction who 'wins' should get a harvest boost regardless of how many hundreds of dollars they threw at atlantis [after all really, why does it matter to the owners of qonqr whether we played in atlantis or the maps - we are still playng qonqr right?] but also the winners of the previous atlantis challenge suffer a penalty next time round, perhaps a 1% damage reduction in atlantis that doubles with each consecutive victory - to ensure that the winners don't keep winning [more players would flip to whoever wins IMO, watch all the mercs suddenly join the winning faction right?]

Atlantis was fun the first time round, for me [and most people i play with] it has become meh very quickly. if suddenly it becomes the only part of the game that the devlopers care about - and handing out 10 million qredits and harvesting bonuses unavailable to anyone else suggests it already is - it will become down right offensive to all those who don't care about atlantis but still like qonqr but are now on teh outside looking in.

That is how i feel about it. If i could have voted no reward i would have.

"All members of the winning faction, regardless if they battled for Atlantis or not will receive the gift of sleep." You do not need to spend a dime to get the 10% buff.

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Thank you to everyone who has given feedback so far! Keep it coming. It's all good info to have, and obviously gives us a lot to consider in the next couple weeks.

Have a great day and QONQR on!!

Gadge

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"All members of the winning faction, regardless if they battled for Atlantis or not will receive the gift of sleep." You do not need to spend a dime to get the 10% buff.

c'mon gadge, you know as well as i do that no-one sleeps in more than 3 hour cycles :P

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I feel like most of the ideas put forward by Qonqr for Atlantis were discussed at some length at the Faceless Town Hall Atlantis meeting we had with Silver the other day. The concern of the faction at that time was that most members did not have an incentive to play since the faction won the "first" atlantis. We floated some ideas around and straight up suggested the rewards (along with some other ideas that were shot down). Most members of that channel now agree that having the rewards for this month is a change in rules in the middle of the game. (Faceless did not stack as high as the others, giving us a distinct disadvantage). Which is not fair. But I would also understand the point of view of other factions that have invested significant amount of resources in winning the battle. That said most players in atlantis play for the fun so I suggest rewards start in August.

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I feel like most of the ideas put forward by Qonqr for Atlantis were discussed at some length at the Faceless Town Hall Atlantis meeting we had with Silver the other day. The concern of the faction at that time was that most members did not have an incentive to play since the faction won the "first" atlantis. We floated some ideas around and straight up suggested the rewards (along with some other ideas that were shot down). Most members of that channel now agree that having the rewards for this month is a change in rules in the middle of the game. (Faceless did not stack as high as the others, giving us a distinct disadvantage). Which is not fair. But I would also understand the point of view of other factions that have invested significant amount of resources in winning the battle. That said most players in atlantis play for the fun so I suggest rewards start in August.

i heard about this yeah. having a big old meeting with all the people in the atlantis chatroom seems decidedly biast, obviously everyone in the atlantis chatroom will think atlantis is great. out of maybe 50 or so players im in reasonably regular contact with i can only think of 2 who has ever mentioned and deployed in atlantis.

it is crazy how different the people who post in the forums and those i experience socially are. i keep saying to those who tell me they totally agree that they should post here otherwise i just look like one loon speaking on behalf of nobody but hey ho, if nobody actually backs me up thats who i will look and everything will just carry on as norm. clearly it will anyway but at least i got the chance to say how i feel.

aaaaaaaaaand breath.

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i wouldn't say it's biased, many of the faceless in there were trying to be constructive and helpful since Atlantis is in part an attempt by the devs to cut down on some of the stacking that established players do since they have owned their areas so long that they never have any competition or reason for playing honestly.

i was active for the whole conversation but only launched maybe 3 tanks in total into Atlantis over the entire July event and didnt bother with June at all.

our area is extremely active with friend and foe so that takes priority, but for some people, many in fact, their areas are dormant so why not put their skill to use on a worldwide zone(s)?

the faction that wins probably had the best political stratedgy with alliances and probably spent the most too (in time, in credits, and cubes).

I kind of disagree with giving the most active people in the zone 10 times as much as non spenders, because they're just getting a double return on investment, but hey who am i to judge?

if there was this much activity this month with no incentive, then next month will probably be more, which means less launching at home so new folks can try and get a foothold.

or ya know, the big spenders will take all that extra loot their getting and continue annihilate any and all competition.

time will tell.

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I'm OK with putting some incentives into Atlantis, I just think they should be smallish. The main thing about this game is that it is location based. I don't want to shift all of my focus to launching at Atlantis and be distracted from my local area. My local area will always have a priority over Atlantis.

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i wouldn't say it's biased, many of the faceless in there were trying to be constructive and helpful since Atlantis is in part an attempt by the devs to cut down on some of the stacking that established players do since they have owned their areas so long that they never have any competition or reason for playing honestly.

I kind of disagree with giving the most active people in the zone 10 times as much as non spenders, because they're just getting a double return on investment, but hey who am i to judge?

if there was this much activity this month with no incentive, then next month will probably be more, which means less launching at home so new folks can try and get a foothold.

i must misunderstand this bit - playing locally and trying to dominate your near neighbours is dishonest?

totally agree with not rewarding those who are already at the top of the tree, last game i played that was MMO type started giving out free stuff to all teh top players and thats what killed it. no need for the big to get any bigger.

and whilst i can agree to the latter part in a sense it seems that the whole point of this game is getting lost, its a GPS game, lets let people explore, own their hometowns, travel to take others etc etc etc - or lets make everyone all across the world fight over one zone [admittedly not one zone anymore but might as well be, and would in all honesty be better off if it was just one IMO]

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